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The pattern is as follows: Yellow-Yellow-Orange-Purple-Yellow-Yellow-Orange. To trick her, you must play a lullaby on the music box to the left. A goblin has recreated a scene from "The Princess and the Pea," but will not allow you to retrieve the pea from the matresses. Luckily you can recieve both of the items from the accessible two without any extra effort.įirst enter the small door on the right. In this area, there are three rooms, one of which is blocked by a strength 3 door. Climb up the cupboard and open the strength 2 door. Strength 2 is required to lift it, which you should have from eating the meat.Īfter getting the frying-pan sword, head back to the left and up along the edge of the main chamber.
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You are then able to enter the main puzzle area.įirst, head all the way right where a sword in the stone can be found. Using the web you got from the previous day, you can trick the guard on the third floor by sticking his hand to the lever.
![bolt music rescue bolt music rescue](https://vignette2.wikia.nocookie.net/disney/images/1/1f/Bolt-disneyscreencaps_com-6109.jpg)
Therefore, on the first two days eat the meat at the table. Your first priority is to regain your own strength, which will open up new pathways. furthermore, you can twist the screws off of the pipe at the lower-left corner of your room at strength 3), give to the rat to recieve a wooden chair, or give to any of the villagers (it will sustain them for two days). Over each of the next days, you will be given one piece of meat, which you can either eat yourself at the table to gain strength (you start at strength 1, the number of rocks attached to something indicates strength needed. Fancycakes later, as there is only one dose of medicine.Īfter you clean up all four cobwebs, you will be forced to return to your room, where you will be checked for contraband before going to bed. You will have to choose between her and Mr. All five villagers are trapped in a large chasm, including Wente's wife Brambles, who is also sick. Go through the underground, cleaning up cobwebs as you go. Ignore this for now, there is nothing you can do without meat. There is also a door to the right, through which a giant rat can be found. Fancycakes, who is sick and will die after Day 3 without medicine. Right outside your cell, there is a hole in the wall. However, this offers you the oppurtunity to exit your cell and meet the rest of the prisoners. They break the stool they are using, prompting them to hand off the duty to Graham, who is standing nearby. On the first day after the porridge supply dries up, two goblins are found outside Graham's cell attempting to clean up a spiderweb.
#BOLT MUSIC RESCUE FREE#
Choose who you want to cut free (Old dudes will feed the rest of the prisoners)įor a more detailed description of this sequence, see below. Note that you will need to choose between Bramble and Fancy Cakes. Here is a quick run through of a sequence that allows you to keep all your friends alive in the first part of chapter 2. Graham will then go to sleep, putting you at the beginning of the main chapter 2 sequence. Bring the porridge to the table in the center in order to regain the strength needed to pull the lever, revealing your bed. Then turn the knob on the left to dispense a serving of porridge. This will knock down a bucket, which you can then pick up.Īfter you pick up the bucket, place it over the grate at the north end of the room. Graham will remark that he is very tired, prompting you to pull a lever on the wall. Follow the jar to pick it up and catch the newt.Īfter the newt is caught, the room will become lit. Chase it around the room until it knocks a jar towards the south end of the room. However, at the end of the cutscenes, you are left in the dark.įumble around for a while until a glowing newt apperas. Goblins will kidnap Graham and take him into their underground lair, which he must escape. No one will be home, so walk away to trigger a cutscene. Head over to a shop and knock on the door.